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Full rules

Every game, every rule.

For people who like to read the manual before they play. The host walks the rules out loud at the start of each game. but here's everything in writing.

Flag Relay

A relay race where the team flag never stops moving.

Objective
First team to bring its flag through every station and back to base wins.
Team size
5–6 per team
Duration
~25 min including setup and reset
Scoring
1st = 4 pts · 2nd = 3 · 3rd = 2 · 4th = 1.
Equipment
  • 1 large team flag per team (color-coded)
  • Cones for stations
  • Stopwatch
  • Sand bucket + tennis ball at station 3
Setup

Lay out four stations in a 30-metre line on the sand. Each team starts behind the same line with its flag.

Rules
  1. Runner 1 sprints with the flag to station 1, does 5 burpees, hands off to runner 2.
  2. Runner 2 carries the flag through a slalom of cones to station 2.
  3. Runner 3 must hop on one foot to station 3 holding the flag overhead.
  4. Runner 4 fishes a tennis ball out of a sand bucket using only their feet, then sprints back.
  5. Final runner plants the flag back at the start line.
Why it connects · Forces fast hand-offs, eye contact, names shouted at full volume. instant ice-breaker.

Blind Trust Course

One blindfold, four voices, one obstacle course.

Objective
Guide a blindfolded teammate through a sand obstacle course faster than the other teams.
Team size
4 per round, full team rotates
Duration
~30 min
Scoring
Lowest cumulative time across rotations wins. 4-3-2-1 across teams.
Equipment
  • Blindfolds
  • Cones
  • Pool noodles
  • Soft markers
Setup

20 m course with cones to weave, a pool-noodle limbo, and a 'lava zone' to step around. One blindfolded runner, three callers in a line behind a rope.

Rules
  1. Only the three callers can speak. The runner cannot remove the blindfold.
  2. Touching a cone = +5 second penalty. Stepping in the lava zone = restart from last cone.
  3. Each team rotates so everyone takes a turn blindfolded.
Why it connects · You learn names instantly because you have to shout them clearly and trust them blindly.

Beach Toss (Egg or Water Balloon)

Last pair to drop the toss is your team's hero.

Objective
Pairs throw and catch a water balloon (or raw egg if you are brave). Step back after every successful catch.
Team size
Pairs from each team
Duration
~20 min
Scoring
Each round-win earns the team 3 pts. Bonus 1 pt for biggest splash.
Equipment
  • Water balloons (~50)
  • Buckets
  • Towels
Setup

Line up the pairs facing each other 2 m apart. After each successful round, both partners take one big step back.

Rules
  1. Drop or burst = pair is out.
  2. Last pair on the beach wins the round.
  3. Best of 3 rounds, teams send different pairs each round.
Why it connects · Makes everyone laugh, gets pairs to coordinate, and the splash zone always pulls a crowd.

Spikeball Team Rotation

Mini 2v2 matches, fast rotations, every player plays.

Objective
Win as many quick-fire 2v2 matches as your team can in 25 minutes.
Team size
Pairs rotating; everyone plays at least 2 matches
Duration
~25 min
Scoring
Every win = 2 pts for the team. Tie-break: total points scored across all matches.
Equipment
  • 2 spikeball nets
  • Spare balls
  • Whistle
Setup

Two nets going in parallel. A scoreboard on a clipboard. Pairs from different teams play short matches to 7.

Rules
  1. Standard spikeball rules: hit the net, max 3 touches per side.
  2. First to 7, must win by 2. Hard cap at 9.
  3. Loser pair sits, new pair from same team rotates in.
Why it connects · The high-rotation format means everyone plays with people they have not yet met.

Optional extras (host's call)

Used as a finale or weather-swap.

  • Tug of War
    Classic finale, dramatic visuals for content.
  • Sand Sprint Puzzle
    Run a leg, solve a piece of a jigsaw.
  • Human Knot
    Quick warm-up, perfect for laughs.
  • Partner Balance Challenge
    Two-person plank/balance combos.
  • Frisbee Accuracy Challenge
    Land discs in marked rings.
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